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    <title>Resisting Decay · Devlog</title>
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    <description>Notes from development, newest first, with real in-engine screenshots.</description>
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    <lastBuildDate>Sun, 01 Nov 2026 00:00:00 GMT</lastBuildDate>
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      <title>Devlog #14: What you wear is what you carry</title>
      <link>https://resistingdecay.com/devlog/what-you-wear-is-what-you-carry/</link>
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      <pubDate>Sun, 01 Nov 2026 00:00:00 GMT</pubDate>
      <description>Your pockets now come from your clothes, each piece with its own. Drop a pair of trousers with something in them and it all stays in the trousers.</description>
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      <title>Devlog #13: Making things</title>
      <link>https://resistingdecay.com/devlog/making-things/</link>
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      <pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate>
      <description>Survivors can now craft: tools, weapons, bandages and the parts for a base, from what they carry and from the crate next to them. Wood comes from piles and old furniture.</description>
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      <title>Devlog #12: What you leave behind</title>
      <link>https://resistingdecay.com/devlog/what-you-leave-behind/</link>
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      <pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate>
      <description>Dying no longer wipes what you carried. It stays behind in a bag for anyone to search, and you start over with almost nothing.</description>
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      <title>Devlog #11: Bring a friend, and the world remembers</title>
      <link>https://resistingdecay.com/devlog/bring-a-friend/</link>
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      <pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate>
      <description>The game now starts in a menu where you host a world or join a friend's. And a world no longer forgets: players, their packs, crates and dropped items are still there the next day.</description>
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      <title>Devlog #10: Scavenging</title>
      <link>https://resistingdecay.com/devlog/scavenging/</link>
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      <pubDate>Thu, 29 Oct 2026 00:00:00 GMT</pubDate>
      <description>Loot now depends on where you look, comes back after a while, and wears down: weapons break, food goes off.</description>
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      <title>Devlog #9: Fight back</title>
      <link>https://resistingdecay.com/devlog/fight-back/</link>
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      <pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate>
      <description>You are no longer only running. Fists, a crowbar or a length of steel pipe: up close you can now hit back, and the infected feel it.</description>
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      <title>Devlog #8: Moving like a person</title>
      <link>https://resistingdecay.com/devlog/moving-like-a-person/</link>
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      <pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate>
      <description>The survivor now moves the way a person does: every step is picked from motion capture as you go. And when you drink, pick something up or loot a crate, you see it.</description>
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      <title>Devlog #7: The infected</title>
      <link>https://resistingdecay.com/devlog/the-infected/</link>
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      <pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate>
      <description>The test terrain is no longer empty. The first infected shamble through the meadow, listen for you, and run the moment they see you.</description>
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      <title>Devlog #6: Weather that turns on you</title>
      <link>https://resistingdecay.com/devlog/weather-that-turns-on-you/</link>
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      <pubDate>Mon, 26 Oct 2026 00:00:00 GMT</pubDate>
      <description>The sky no longer stays blue. Rain, fog, storms and thunderstorms come and go on their own, and you can hear every one of them.</description>
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      <title>Devlog #5: Out of your depth</title>
      <link>https://resistingdecay.com/devlog/out-of-your-depth/</link>
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      <pubDate>Mon, 26 Oct 2026 00:00:00 GMT</pubDate>
      <description>Water now pushes back. The deeper you wade, the slower you get, and where your feet lose the ground you swim.</description>
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      <title>Devlog #4: Wet feet</title>
      <link>https://resistingdecay.com/devlog/wet-feet/</link>
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      <pubDate>Sun, 25 Oct 2026 00:00:00 GMT</pubDate>
      <description>The test terrain has water now: a murky river that runs into a small lake, puddles in the grass, and footsteps that splash when you wade in.</description>
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      <title>Devlog #3: A face in the grass</title>
      <link>https://resistingdecay.com/devlog/a-face-in-the-grass/</link>
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      <pubDate>Sun, 25 Oct 2026 00:00:00 GMT</pubDate>
      <description>The grey test mannequin is gone. You now play a realistic survivor with a proper sprint, and footsteps follow him at every pace.</description>
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      <title>Devlog #2: A place to stand</title>
      <link>https://resistingdecay.com/devlog/a-place-to-stand/</link>
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      <pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate>
      <description>The first test terrain with forest and real nights, survival that gets worse in stages, a clearer interact hint, and sound for every action.</description>
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      <title>Devlog #1: Inventory and looting</title>
      <link>https://resistingdecay.com/devlog/inventory-and-looting/</link>
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      <pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate>
      <description>The first playable foundation is in place: survival stats, an inventory with weight, and looting that stays fast under pressure.</description>
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