Seen from behind, a survivor in an olive hoodie stands on a misty meadow in dim, foggy light; zombies shamble towards him between trees and bushes on the right.

Hardcore zombie survival · Unreal Engine 5.8

Something old was waiting down there. Now it is up here.

in-engine, work in progressPC / Steam · No release date announced

The story

A mining region in the hills of Central Europe

For decades the mines in the hills stood still, until someone drilled again.

Deep below the old galleries they broke into a rot that lets flesh fall apart without letting it die.

The army sealed off the region, the evacuation failed, and nobody has come since.

You are still here.

The premise is set. Telling it in the game – notes, tapes, radio, the mines themselves – is planned, not built yet.

Genre
Hardcore zombie survival
Modes
PvE, co-op, PvP as server setting
Multiplayer
Co-op 1–8, one player hosts · Dedicated servers planned
Setting
Mining region, Central Europe
Engine
Unreal Engine 5.8
Platform
PC / Steam
Release
Not announced
A dark storm with heavy rain over a lake; a flash lights up the survivor on the bank, the grass, the pines and a rocky slope behind.
Thunderstorm over the lake2026-10-26In-engine · WIPGallery, 32 shots →
A survivor in a yellow helmet with a tan backpack stands in a meadow; the panels Nearby, Gear and Inventory are open, the inventory split into base, olive hoodie, charcoal cargo trousers and hiking backpack, with the capacity line 25 base plus 15 backpack below.#142026-11-01InventoryWhat you wear is what you carryYour pockets now come from your clothes, each piece with its own. Drop a pair of trousers with something in them and it all stays in the trousers.Read entry →All 14 entries →

Feature status

Sorted by what you do in the game. Pillars without a screenshot are not shown yet. Planned is not a promise.

19 / 24Built

How it is made

One developer and Unreal Engine 5.8, with the help of marketplace assets and AI assistance.

Every image on this site is a real in-engine capture from work in progress. Greybox geometry stays in the shot and is labelled.

About the project →