Seen from behind, a survivor in an olive hoodie stands on a misty meadow in dim, foggy light; zombies shamble towards him between trees and bushes on the right.

Hardcore zombie survival · Unreal Engine 5.8

Something old was waiting down there. Now it is up here.

in-engine, work in progressPC / Steam · No release date announced

The story

A mining region in the hills of Central Europe

For decades the mines in the hills stood still, until someone drilled again.

Deep below the old galleries they broke into a rot that lets flesh fall apart without letting it die.

The army sealed off the region, the evacuation failed, and nobody has come since.

You are still here.

The premise is set. Telling it in the game – notes, tapes, radio, the mines themselves – is planned, not built yet.

Genre
Hardcore zombie survival
Modes
PvE, co-op, PvP as server setting
Multiplayer
Co-op 1–8, one player hosts · Dedicated servers planned
Setting
Mining region, Central Europe
Engine
Unreal Engine 5.8
Platform
PC / Steam
Release
Not announced
A dark storm with heavy rain over a lake; a flash lights up the survivor on the bank, the grass, the pines and a rocky slope behind.
Thunderstorm over the lake2026-10-26In-engine · WIPGallery, 52 shots →
A survivor with a hammer stands before the open end of a small wooden hut. A translucent green wall with a window hangs there, its cost under the crosshair.#152026-11-07MultiplayerThe first night togetherTwo players, two PCs, one hut, one very important door. The first milestone is done, and almost everything survived the evening, including us.Read entry →All 15 entries →

Feature status

Sorted by what you do in the game. Pillars without a screenshot are not shown yet. Planned is not a promise.

27 / 31Built

How it is made

One developer and Unreal Engine 5.8, with the help of marketplace assets and AI assistance.

Every image on this site is a real in-engine capture from work in progress. Greybox geometry stays in the shot and is labelled.

About the project →