About

One developer and Unreal Engine 5.8, with the help of marketplace assets and AI assistance.

Why this exists

For many, many years I've wanted to make a game of my own, ideally something like H1Z1, which had me hooked in its Early Access back in 2015. For a single developer, a game like that used to be out of reach. It isn't anymore, so I'm trying.

I build Resisting Decay alone. I use purchased marketplace assets, and I work with AI. I'm telling you this up front because you should know how the game is made.

— Till

How it is made

Team
One developer
Engine
Unreal Engine 5.8
Support
Marketplace assets and AI assistance

Every image on this site is a real in-engine capture from work in progress. Greybox geometry stays in the shot and is labelled. Features are marked as built, in progress or planned, and planned is not a promise.

Fact sheet

Genre
Hardcore zombie survival
Modes
PvE, co-op, PvP as server setting
Multiplayer
Co-op 1–8, one player hosts · Dedicated servers planned
Setting
Mining region, Central Europe
Engine
Unreal Engine 5.8
Platform
PC / Steam
Release
Not announced