About
One developer and Unreal Engine 5.8, with the help of marketplace assets and AI assistance.
Why this exists
For many, many years I've wanted to make a game of my own, ideally something like H1Z1, which had me hooked in its Early Access back in 2015. For a single developer, a game like that used to be out of reach. It isn't anymore, so I'm trying.
I build Resisting Decay alone. I use purchased marketplace assets, and I work with AI. I'm telling you this up front because you should know how the game is made.
How it is made
- Team
- One developer
- Engine
- Unreal Engine 5.8
- Support
- Marketplace assets and AI assistance
Every image on this site is a real in-engine capture from work in progress. Greybox geometry stays in the shot and is labelled. Features are marked as built, in progress or planned, and planned is not a promise.
Fact sheet
- Genre
- Hardcore zombie survival
- Modes
- PvE, co-op, PvP as server setting
- Multiplayer
- Co-op 1–8, one player hosts · Dedicated servers planned
- Setting
- Mining region, Central Europe
- Engine
- Unreal Engine 5.8
- Platform
- PC / Steam
- Release
- Not announced