Devlog
Notes from development, newest first, with real in-engine screenshots.
14 entries
- #142026-11-01
What you wear is what you carryYour pockets now come from your clothes, each piece with its own. Drop a pair of trousers with something in them and it all stays in the trousers. - #132026-10-30
Making thingsSurvivors can now craft: tools, weapons, bandages and the parts for a base, from what they carry and from the crate next to them. Wood comes from piles and old furniture. - #122026-10-30
What you leave behindDying no longer wipes what you carried. It stays behind in a bag for anyone to search, and you start over with almost nothing. - #112026-10-30
Bring a friend, and the world remembersThe game now starts in a menu where you host a world or join a friend's. And a world no longer forgets: players, their packs, crates and dropped items are still there the next day. - #102026-10-29
ScavengingLoot now depends on where you look, comes back after a while, and wears down: weapons break, food goes off.