Devlog

Notes from development, newest first, with real in-engine screenshots.

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  1. #142026-11-01A survivor in a yellow helmet with a tan backpack stands in a meadow; the panels Nearby, Gear and Inventory are open, the inventory split into base, olive hoodie, charcoal cargo trousers and hiking backpack, with the capacity line 25 base plus 15 backpack below.#142026-11-01InventoryWhat you wear is what you carryYour pockets now come from your clothes, each piece with its own. Drop a pair of trousers with something in them and it all stays in the trousers.inventoryWIP · Greybox
  2. #12026-10-24Two dark panels; on the left a list of nearby items with distances, on the right the inventory slots.#12026-10-24InventoryInventory and lootingThe first playable foundation is in place: survival stats, an inventory with weight, and looting that stays fast under pressure.inventoryWIP · Greybox