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#13
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#132026-10-30Crafting

Making things

Survivors can now craft: tools, weapons, bandages and the parts for a base, from what they carry and from the crate next to them. Wood comes from piles and old furniture.

A survivor raises a hammer at a wooden workbench next to a grey hut, a log pile in the grass; the crafting panel with recipes and the improvised spear selected is open beside the gear and inventory panels.
At the workbenchIn-engine · WIP · Greybox

Until now, everything you had, you had found. Now you can make things.

A survivor raises a hammer at a wooden workbench next to a grey hut, a log pile in the grass; the crafting panel with recipes and the improvised spear selected is open beside the gear and inventory panels.
At the workbench2026-10-30In-engine · WIP · GreyboxCrafting at the workbench by the hut. The panel shows what can be made now and what is missing; part of the scrap metal comes from the crate next to it. Placeholder models.

Recipes

The inventory screen has a new tab next to Nearby: Craft (or press C). It lists what you know how to make and tells you straight away whether you can: how many you could make right now, or what is missing, a tool, a workbench nearby, or ingredients. Pick a recipe and you see every ingredient with what you have and what you need.

The first recipes are the basics of staying alive and of building a shelter: cloth strips torn from rags, rope, a bandage, a torch, a hammer, a stone axe, a spear made from a steel pipe and a club with nails through it, planks, nails, and the parts a base needs: a door, two kinds of lock, a workbench and a storage crate. Nails, locks and doors need a workbench.

Your crate counts

Crafting does not only use what is in your backpack. A storage crate you are allowed to use counts too, as long as you stand near it, without opening it. The recipe shows how much of an ingredient comes from the crate. Loot crates in the world never count.

It takes time, and it makes noise

A craft takes seconds, not a click. You can queue a few things, but walking away cancels the queue and you get everything back. Hammering nails is loud, and the infected hear it.

What you make inherits the condition of what you made it from: a rusty pipe makes a rusty spear. Tools wear down a little with every use.

Wood

Wood comes from piles of split logs and heaps of old planks, and from furniture you break up with a hammer or a crowbar. Emptied piles come back after a while, when nobody is around. Anything you no longer need can be taken apart again for its materials.

Not yet

The models are placeholders. You cannot place the workbench, the door or the crate yet; that comes with base building.