Devlog

Notes from development, newest first, with real in-engine screenshots.

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  1. #42026-10-25A shallow, greenish river winds through a grassy meadow, its muddy banks scattered with fallen twigs; birches and pines on the hills behind.#42026-10-25WaterWet feetThe test terrain has water now: a murky river that runs into a small lake, puddles in the grass, and footsteps that splash when you wade in.waterWIP · Greybox
  2. #32026-10-25A man in his forties with short hair, an olive and sand coloured hoodie and dark cargo trousers stands in tall grass, pine forest behind him.#32026-10-25CharacterA face in the grassThe grey test mannequin is gone. You now play a realistic survivor with a proper sprint, and footsteps follow him at every pace.characterWIP · Greybox
  3. #22026-10-24A placeholder character in tall grass next to a grey crate, pine forest on a hill behind; a small label reads “Supply Crate – E Open”.#22026-10-24WorldA place to standThe first test terrain with forest and real nights, survival that gets worse in stages, a clearer interact hint, and sound for every action.worldWIP · Greybox
  4. #12026-10-24Two dark panels; on the left a list of nearby items with distances, on the right the inventory slots.#12026-10-24InventoryInventory and lootingThe first playable foundation is in place: survival stats, an inventory with weight, and looting that stays fast under pressure.inventoryWIP · Greybox