Devlog

Notes from development, newest first, with real in-engine screenshots.

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  1. #92026-10-28In a meadow at sunset the survivor swings a red crowbar into the head of a pale infected that reels back with its arms raised; a grey hut and pine trees behind them.#92026-10-28CombatFight backYou are no longer only running. Fists, a crowbar or a length of steel pipe: up close you can now hit back, and the infected feel it.combatWIP · Greybox
  2. #82026-10-28The survivor in a green-and-grey hoodie stands in a meadow with poppies and lupins, tipping a plastic water bottle to his mouth; a plain grey hut and pine trees behind him.#82026-10-28AnimationMoving like a personThe survivor now moves the way a person does: every step is picked from motion capture as you go. And when you drink, pick something up or loot a crate, you see it.animationWIP · Greybox
  3. #72026-10-27Seen from behind, the survivor stands in a meadow with poppies while three pale, blood-stained infected run at him across the grass; pines and a rocky hill behind.#72026-10-27ZombiesThe infectedThe test terrain is no longer empty. The first infected shamble through the meadow, listen for you, and run the moment they see you.zombiesWIP · Greybox
  4. #62026-10-26A dark storm with heavy rain over a lake; a flash lights up the survivor on the bank, the grass, the pines and a rocky slope behind.#62026-10-26WeatherWeather that turns on youThe sky no longer stays blue. Rain, fog, storms and thunderstorms come and go on their own, and you can hear every one of them.weatherWIP
  5. #52026-10-26The survivor swims towards the camera through greenish, rippling lake water, head and shoulders above the surface; a grassy bank and a rocky slope behind.#52026-10-26WaterOut of your depthWater now pushes back. The deeper you wade, the slower you get, and where your feet lose the ground you swim.waterWIP