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#8
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#82026-10-28Animation

Moving like a person

The survivor now moves the way a person does: every step is picked from motion capture as you go. And when you drink, pick something up or loot a crate, you see it.

The survivor in a green-and-grey hoodie stands in a meadow with poppies and lupins, tipping a plastic water bottle to his mouth; a plain grey hut and pine trees behind him.
Drinking on the moveIn-engine · WIP · Greybox

Until now the survivor moved like a game character: a few looping animations, blended by speed. That is gone.

The survivor in a green-and-grey hoodie stands in a meadow with poppies and lupins, tipping a plastic water bottle to his mouth; a plain grey hut and pine trees behind him.
Drinking on the move2026-10-28In-engine · WIP · GreyboxDrinking now shows. The bottle comes out and goes to the mouth; the legs can keep walking while you drink.

Every step picked as you go

Movement is now built from a large library of motion-captured walking, jogging and running. While you move, the game keeps picking the piece of motion that fits best from where you are going next. Starting off, stopping short, turning on the spot, cutting a corner at a sprint: each of these looks like a person doing it, with the weight shifting and the body leaning into the curve, instead of a loop sliding over the ground. Feet stay planted on slopes and steps.

There are three speeds. You jog by default. Toggle to a walk and you move slowly and quietly, which matters now that the infected listen for your steps. Sprint when you need to get away, as long as your stamina lasts. A heavy backpack slows all of it down.

You see what you do

Using things is no longer invisible. When you drink, the bottle comes out and goes to your mouth, and you can keep walking while you do it. When you pick something up from the ground, you bend down and your hand goes to the item. When you take something out of a crate, you reach into it. Other players see all of this too, so you can tell at a glance whether someone is looting or just standing there.

Side view of the survivor bent over in tall grass, his hand down at a small can on the ground; trees, a hill and a grey hut in the background.
Picking something up2026-10-28In-engine · WIP · GreyboxPicking something up from the ground. The survivor bends down and reaches for the item instead of it just vanishing into the backpack.

Stand still for a while and the survivor shifts his weight, looks around and stretches a little.

Not yet

Eating uses the same motion as drinking for now. There is still no way to fight back. The character looks the same for everyone, and the animations will keep getting polished.