- Entry
- #10
- Date
- Tag
- Loot
- Feature
- Loot fast when it gets tight · Built
Scavenging
Loot now depends on where you look, comes back after a while, and wears down: weapons break, food goes off.

Until now every crate and every can on the ground was placed by hand. That has changed: the world fills itself with loot, and what you find has seen better days.

Where you look matters
Every place belongs to a kind of place: houses, forests and open ground, vehicles, military, police and medical spots, industrial sites. Each has its own loot. A kitchen cupboard holds canned food and drinks, a medical cabinet bandages and pills, the woods mostly whatever someone dropped while running. Rarer things turn up less often everywhere.
Items lie on the ground or wait in crates and cupboards. Take them and the spot is empty, but not for good: after a while it fills up again. It only does so while nobody is around, so loot never appears in front of your eyes, and a server keeps a limit on how much lies in the world at once.
Nothing is new
Most of what you find has seen use. Weapons, tools and fresh food now have a condition, shown as a small bar on the item and in its tooltip, and in the nearby list as a percentage before the distance. The condition stays with the item wherever it goes: on the ground, in a crate, in your backpack or in your hand.
A crowbar or a pipe wears down a little with every blow. Once it is broken it still works, but it hits only half as hard.

Fresh food goes off
Milk, yogurt, cheese, eggs and juice spoil over time, wherever they lie. The longer they wait, the less they fill you up, and once they have gone off they make you sick. Canned food, dry goods and sealed drinks keep. Spoiled food does not stack with fresh food, so you cannot hide a bad carton among good ones.
Not yet
There is no repairing yet, and being sick only costs health for now. The places themselves are still grey boxes in a test area: the real towns and forests to loot come later.